KDT Unity 5주차 팀 프로젝트
2024-01-22 TIL
Json 파일을 이용하여 정보가져오기
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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class DateTest : MonoBehaviour
{
void Start()
{
Write();
}
public void Write()
{
TextAsset contents = Main.Resource.GetResource<TextAsset>("PlayerDate.Json");
StageClear stageClear = JsonConvert.DeserializeObject<StageClear>(contents.text);
stageClear.stageClear = 10;
stageClear.playStage = "Stage20";
stageClear.lastCheckPoint = new PlayerVector3 { x = 10.0f, y = 10.0f, z = 10.0f };
string jsonStr = JsonConvert.SerializeObject(stageClear);
using (StreamWriter file = File.CreateText(contents.text))
{
//StreamWriter을 사용하여 json 작성
file.Write(contents);
}
Debug.Log(jsonStr); // JSON 문자열을 출력합니다.
}
public void Lord()
{
TextAsset contents = Main.Resource.GetResource<TextAsset>("PlayerDate.Json");
StageClear stageClearCheck = JsonConvert.DeserializeObject<StageClear>(contents.text);
Debug.Log(stageClearCheck.stageClear);
Debug.Log(stageClearCheck.playStage);
Debug.Log(stageClearCheck.lastCheckPointToVector3());
}
public class StageClear
{
public int stageClear;
public string playStage;
public PlayerVector3 lastCheckPoint;
public Vector3 lastCheckPointToVector3()
{
return new Vector3(lastCheckPoint.x, lastCheckPoint.y, lastCheckPoint.z);
}
}
public class PlayerVector3
{
public float x;
public float y;
public float z;
}
}
This post is licensed under CC BY 4.0 by the author.