Post

KDT Unity 5주차 팀 프로젝트

2024-01-12 TIL

레이 캐스트를 활용하여 화면안에 헤드라인을 만들고 해당 해드라인에 있는 오브젝트 찾기

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using UnityEngine;


public class Interact : MonoBehaviour
{
    protected float maxCheckDistance;
    protected LayerMask layerMask;
    public Camera _camera;

    public GameObject curInteractObject;
    protected Outline curInteractOutline;
    protected bool curInteractObjectCheck = false;

    protected virtual void Update()
    {
        TargetingObject();
        TargetingObjectCheck();
    }
    private void TargetingObject()
    {
        Ray ray = _camera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2));
        RaycastHit hit;

        //Debug.DrawRay(ray.origin, ray.direction * maxCheckDistance, Color.red);

        if (Physics.Raycast(ray, out hit, maxCheckDistance, layerMask))
        {
            if (hit.collider != null)
            {
                if (curInteractOutline != null && hit.collider.gameObject == curInteractOutline.gameObject)
                {
                    return;
                }
                if (curInteractOutline != null && curInteractOutline.gameObject != hit.collider.gameObject)
                {
                    curInteractOutline.enabled = false;
                }
                curInteractObject = hit.collider.gameObject;
                curInteractOutline = hit.collider.GetComponent<Outline>();
                curInteractOutline.enabled = true;
            }
        }
        else
        {
            if (curInteractOutline != null && !curInteractObjectCheck)
            {
                curInteractOutline.enabled = false;
                curInteractOutline = null;
                curInteractObject = null;
            }
        }
    }
    void TargetingObjectCheck()
    {
        if(curInteractObject != null)
        {
            Vector3 viewPos = _camera.WorldToViewportPoint(curInteractObject.transform.position);
            if (viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1 && viewPos.z > 0)
            {
                return;
            }
            else
            {
                curInteractObject.GetComponent<ReplayRecorder>().isClick = false;
                curInteractOutline.enabled = false;
                curInteractObject = null;
                curInteractOutline = null;

            }
        }
    }
}

Desktop View

This post is licensed under CC BY 4.0 by the author.